how to upload mac build to hockeyapp
Xamarin tools are available to download with Visual Studio and you can directly create Android, iOS and Windows apps from Visual Studio itself. Most of the common code is written in C#. And then you don't demand to be well versed in Java, Objective‐C or Swift to build apps if yous already know C#. If you are a beginner, then taking the Xamarin path instead of the conventional learning process tin can really teach yous app development for more than than 1 platforms. But will you miss out on real native functionality? The answer to that question is by and large No.The nifty set of features provided past the entire toolset makes sure you don't miss out on any functionality. Just at some bespeak, where you lot might want to swoop deeper, Xamarin lets you call existing code written in other platform-specific languages such every bit Java in Android. Just that is merely when you are building something very specific which cannot exist implemented on dissimilar platforms. This file contains script to upload the .apk files and .ipa file to HockeyApp with the Hockey App Token provided in BuildsScript File. This file internally uses GenerateAPK.sh, GenerateIPA.sh, UploadFile.sh scripts to Generate and upload .apk and .ipa files to HockeyApp. Follow these steps to build the BuildScript.sh File: In social club to generate and upload the builds to HockeyApp, follow these steps:Xamarin Automatic Build Generation for Deployment
Xamarin lets y'all deliver native Android, iOS, and Windows apps with a unmarried shared .Net lawmaking base.The below blog explains the procedure used for the following purposes
Pre‐Requisites
GenerateAPK.sh
#!/bin/bash cd .. # Change the Path to the Solution Project folder SLNPath=$PWD"/" # echo $SLNPath MyPath=$SLNPath"Droid/" cd $MyPath AssemblyInfoPath=$MyPath"Properties/AssemblyInfo.cs" repeat $AssemblyInfoPath # /p:AssemblyPath=AssemblyInfoPath VersionNumber=$one BuildNumber=$2 # Build the Project in release mode MSBuild /t:Make clean /p:Configuration=Release MSBuild /t:SignAndroidPackage /p:Configuration=Release /p:SetVersion=True /p:VersionNumber=$Versio # Path to the Generated Signed APK file SignedAPKPath=$MyPath"bin/Release/*Signed. apk" echo $SignedAPKPath #Brand a new directory for Saving the builds mkdir $SLNPath"Builds" # New Path to save the Builds NewPath=$SLNPath"Builds" echo $NewPath mv $SignedAPKPath $NewPath"/<AppName>.apk"
<Target Name="BeforeBuild" Condition=" $(SetVersion) == true ">
<XmlPoke XmlInputPath="Backdrop\AndroidManifest.xml"
Namespaces="<Namespace Prefix='android'
Uri='http://schemas.android.com/apk/res/android' />"
Query="manifest/@android:versionCode" Value="$(BuildNumber)" />
<XmlPoke XmlInputPath="Properties\AndroidManifest.xml"
Namespaces="<Namespace Prefix='android'
Uri='http://schemas.android.com/apk/res/android' />"
Query="manifest/@android:versionName" Value="$(VersionNumber)" />
</Target>GenerateIPA.sh
#!/bin/bash cd .. # Change the Path to the Solution Project folder SLNPath=$PWD"/" echo $SLNPath # New Path to save the Builds NewPath=$SLNPath"Builds" echo $NewPath cd .. SLNPath=$PWD"/" repeat $SLNPath # Navigate to the primary SLN Folder cd $SLNPath VersionNumber=$1 BuildNumber=$2 # Build the Project in release mode MSBuild /p:Configuration="Release" /p:Platform="iPhone" /p:IpaPackageDir="$NewPath" /t:Clean <ProjectName>.sln MSBuild /p:Configuration= "Release" /p:Platform="iPhone" /p:SetVersion=Truthful /p:VersionNumber=$VersionNumber /p:BuildNumber=$BuildNumber /p:IpaPackageDir="$NewPath" /t:Build <ProjectName>.sln
<Target Name="BeforeBuild" Condition=" $(SetVersion) == truthful ">
<XmlPoke XmlInputPath="Info.plist" Query="//dict/primal[. = 'CFBundleVersion']/followingsibling::s
<XmlPoke XmlInputPath="Info.plist" Query="//dict/primal[. = 'CFBundleShortVersionString']/post-obit
</Target> UploadFile.sh File
#!/bin/bash # locations of various tools Scroll=ringlet SERVER_ENDPOINT=https://rink.hockeyapp.net/api/2/ # Put your HockeyApp APP_TOKEN hither. Find it in your HockeyApp account settings. APP_TOKEN=$1 # ipa required, file data of the .ipa for iOS, .app.zip for OS X, or .apk file for Android IPA=$ii # dsym optional, file information of the .dSYM.zip file (iOS and OS 10) or mapping.txt (Android); # note that the extension has to be .dsym.nil (caseinsensitive) for iOS and Os 10 and the file nam DSYM="" # notes optional, release notes as Material or Markdown (after 5k characters annotation are truncated) NOTES=$3 # echo $NOTES # notes_type optional, type of release notes: # 0 for Cloth # 1 for Markdown NOTES_TYPE="0" # optional, notify testers (can merely be ready with fullaccess tokens): # 0 to not notify testers # one to notify all testers that tin install this app # ii Notify all testers NOTIFY=$four echo $NOTIFY # condition optional, download status (tin can only be set with fullaccess tokens): # 1 to non allow users to download the version # two to brand the version available for download Status="ii" # strategy optional, supercede or add build with same build number # add to add together the build equally a new build to fifty-fifty if it has the same build number (default) # replace to replace to a build with the same build number STRATEGY="replace" # tags optional, restrict download to commaseparated list of tags TAGS="" # teams optional, restrict download to commaseparated list of team IDs; case: # 12,23,42 with 12, 23, and 42 being the database IDs of your teams TEAMS="" # users optional, restrict download to commaseparated listing of user IDs; example: # 1224,5678 with 1224 and 5678 being the database IDs of your users USERS="" # mandatory optional, set version as mandatory: # 0 for not mandatory # 1 for mandatory MANDATORY="" # release_type optional, gear up the release type of the app: # ii for alpha # 0 for beta [default] # i for shop # 3 for enterprise RELEASE_TYPE="" # private optional, set to true to enable the private download page (default is true) PRIVATE="" # owner_id optional, set to the ID of your arrangement OWNER_ID="" # commit_sha optional, set to the git commit sha for this build COMMIT_SHA="" # build_server_url optional, set to the URL of the build job on your build server BUILD_SERVER_URL="" # repository_url optional, gear up to your source repository REPOSITORY_URL="" usage() { echo "Usage: hockeyappuploader. sh IPA" echo } verify_tools() { # Windows users: this script requires whorl. If non installed please become from http://cygwin # Cheque 'curl' tool "${CURL}" help >/dev/null if [ $? ne 0 ]; then echo "Could not run scroll tool, please check settings" go out ane fi } verify_settings() { if [ z "${APP_TOKEN}" ]; then usage echo "Please update APP_TOKEN with your private API fundamental, as noted in the Settings exit 1 fi } # if [ $# ne 1 ]; then # usage # exit 1 # fi # before fifty-fifty going on, make sure all tools work verify_tools verify_settings if [ ! f "${IPA}" ]; then usage repeat "Tin't detect file: ${IPA}" get out two fi /bin/echo northward "Uploading ${IPA} to HockeyApp.. " JSON=$( "${CURL}" \ s ${SERVER_ENDPOINT}/apps/upload \ H "XHockeyAppToken: ${APP_TOKEN}" \ F "ipa=@${IPA}" \ F "dsym=@${DSYM}" \ F "notes=${NOTES}" \ F "notes_type=${NOTES_TYPE}" \ F "notify=${NOTIFY}" \ F "status=${Condition}" \ F "strategy=${STRATEGY}" \ F "tags=${TAGS}" \ F "teams=${TEAMS}" \ F "users=${USERS}" \ F "mandatory=${MANDATORY}" \ F "release_type=${RELEASE_TYPE}" \ F "private=${Private}" \ F "owner_id=${OWNER_ID}" \ F "commit_sha=${COMMIT_SHA}" \ F "build_server_url=${BUILD_SERVER_URL}" \ F "repository_url=${REPOSITORY_URL}" \ ) URL=$( echo ${JSON} | sed 'due south/\\\//\//g' | sed due north 's/.*"public_url"\s*:\south*"\([^"]*\)".*/\i/p' ) if [ z "$URL" ]; so echo "FAILED!" echo repeat "Build uploaded, only no reply from server. Delight contact support@hockeyapp.net" exit 1 fi echo "OK!" echo echo "Build was successfully uploaded to HockeyApp and is available at:" echo ${URL} BuildsScript.sh File
#!/bin/bash VersionNumber="1.0.0" BuildNumber="7" # notes optional, release notes as Textile or Markdown (after 5k characters note are truncated) NOTES=" Fixed Event and inverse Issues related to COff Debit Fixed " Platform=$i ReleaseAndroid=false ReleaseiOS=false if [ z "${Platform}" ]; then ReleaseAndroid=truthful ReleaseiOS=true fi if [ "$Platform" = "android" ] ; then ReleaseAndroid=true ReleaseiOS=faux fi if [ "$Platform" = "ios" ] ; then ReleaseAndroid=simulated ReleaseiOS=true fi # Put your HockeyApp APP_TOKEN here. Find it in your HockeyApp account settings. APP_TOKEN="" chmod 777 GenerateAPK.sh chmod 777 GenerateIPA.sh chmod 777 UploadFile.sh cd .. # Change the Path to the Solution Project folder SLNPath=$PWD"/" echo $SLNPath cd GenerateBuildsFile # Generate Android APK File if [ "$ReleaseAndroid" = true ] ; then echo 'Generation APK file' ./GenerateAPK.sh $VersionNumber $BuildNumber fi #Generate IOS IPA File if [ "$ReleaseiOS" = true ] ; and so repeat 'Generation IPA file' ./GenerateIPA.sh $VersionNumber $BuildNumber fi # New Path to salve the Builds NewPath=$SLNPath"Builds" # repeat $NewPath BuildsPath=$SLNPath"GenerateBuildsFile" # echo $BuildsPath cd $BuildsPath # optional, notify testers (tin can just exist set with fullaccess tokens): # 0 to not notify testers # 1 to notify all testers that tin install this app # 2 Notify all testers NOTIFY="2" # Path to the APK File # ipa required, file data of the .ipa for iOS, .app.zip for Bone 10, or .apk file for Android IPA=$NewPath"/.apk" # echo $IPA #Upload the Android APK file to Hockey APP if [ "$ReleaseAndroid" = truthful ] ; then echo 'Uploading APK file' ./UploadFile.sh $APP_TOKEN $IPA "$NOTES" $NOTIFY fi # Path to the IPA File # ipa required, file information of the .ipa for iOS, .app.zip for Os Ten, or .apk file for Android IPA=$NewPath"/.iOS.ipa" # echo $IPA #Upload the IOS file to Hockey APP if [ "$ReleaseiOS" = true ] ; then echo 'Uploading IPA file' ./UploadFile.sh $APP_TOKEN $IPA "$NOTES" $NOTIFY fi
Usage
cd /
/BuildsScript.sh android
./BuildsScript.sh ios
./BuildsScript.sh
Topics: Mobility
landrumthisectoulto1993.blogspot.com
Source: https://www.innominds.com/blog/automatic-build-generation-for-android-ios-builds-and-uploading-to-hockeyapp-through-script-file
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